

The Reapers carry claymore explosives and Vektor Rifles. The more you attack consecutively, the more likely an enemy will be alerted to your position. It’s a spin on the concealment system of the game. Taking a shot from Shadow Mode, the Reapers have a chance to be revealed to the enemy.

The Reapers are a long-range class that try to remain hidden and in the shadows which is one of their abilities. Each group has unique abilities in-mission. Three new factions can be aligned with in War of the Chosen: The Reapers, Skirmishers, and Templars. Of course, the new characters for your squad and the new enemies that you’ll find in War of the Chosen definitely change up the strategy aspect. The turn-based combat hasn’t seen huge changes to the way it works. There’s the overarching storyline and management systems of the game, and then there’s the actual turn-based combat gameplay, both are still equally rewarding. Instead, the results are incredible, with War of the Chosen being a compelling reason to come back to XCOM 2.įor anyone that’s played XCOM or XCOM 2, they know that this is a two part game. This implementation could’ve broken what didn’t need much fixing.

So think about War of the Chosen this way… You’re playing XCOM 2 with the same underlying storyline, but there’s a whole new cast of characters, enemies, factions, and strategy layers that weren’t there before. It basically introduces all of these new characters and narrative into the game to build upon what was already there. War of the Chosen is one of the strangest pieces of downloadable content I’ve played. It’s a complete overhaul to the way that XCOM 2 is played, with new characters, new environments, new weapons, new enemies, new gameplay systems, it’s almost like an entirely new game. To access War of the Chosen, players must start a new game and what they’ll find is that all of the new content has been laced into XCOM 2. War of the Chosen completely shakes up XCOM 2 in smart, fun ways
